Almost four years ago, Blizzard Entertainment announced that the Diablo franchise would make the leap to mobile platforms with Diablo Immortal. Since then, the game has come a long way through extended closed testing, with the developers taking player feedback to make Diablo Immortal easy to tackle for new players and fun for longtime fans.
After spending quite a bit of time with the game, I'm pleased to say that Diablo Immortal manages to be a free-to-play title and a great Diablo game…mainly. The gameplay is fun and engaging. While the story is nothing special, it still fits in with the dark and scary world of Sanctuary. Microtransactions are mostly reserved for cosmetics, though the formula so far casts doubt on the game's long-term success.
Immortal Devil Review:
immortal devil
Bottom line: Diablo Immortal successfully brings the iconic hack-and-slash formula to mobile devices without compromise, though the free model can be irritating.
The good
- Strong and fast game
- It keeps the cycle of killing monsters and collecting loot.
- Accessible for newcomers to Diablo
- Microtransactions are optional
- It works fine on many phones.
The bad
- Sometimes pushes players out of the main path.
- Microtransactions can be unpleasant
Immortal Devil: What I liked
Source: iMore
Set between five years after the events of Diablo 2, and long before the upcoming main game Diablo 4, the story is relatively simple, following the aftermath of the Worldstone's destruction as various factions attempt to collect the insidious shards, vying for power in he always. - chaotic world. In particular, the demon Skarn attempts to collect the shards and increase his strength at a time when the Prime Evils (the three most powerful demons: Diablo, Baal, and Mephisto) are absent. Your character is recruited to stop the spread of evil.
Category | Game nameXXX |
---|---|
Title | immortal devil |
developer | Blizzard EntertainmentNetEase |
Editor | Blizzard Entertainment |
Gender | action rpg |
Minimum requirements | iOS 11.0/iPadOS 11.0 or later |
game size | 3.5GB |
Game time | 15+ hours |
players | Single player, multiplayer |
launch price | free to play |
It's nothing special, but it provides a great opportunity to interact with classic characters like the wise scholar Deckard Cain. As in Diablo 2 and Diablo 3, the story is something of a scavenger hunt, providing an excuse to see the various regions of Sanctuary, from eerie dark forests to scorching deserts. This main quest is also the perfect excuse to add more regions over time. As more fragments are discovered, new threats will emerge. It's simple, but it works.
Above all, it's still very much a Diablo game. It's clear that being designed for phones and tablets hasn't compromised Diablo Immortal's results. As an action RPG, it's important that combat feels right, and Diablo Immortal delivers here in spades. For the purposes of this review, I chose to play as a mage, one of the six classes available in Diablo Immortal at launch, and chaining spells to take down hordes of monsters was easy and fun. Even hours later, he was discovering new skill combos, which is especially nice for the Wizard class and their spells that can play off each other.
The touch controls are designed to be easy to use and remain incredibly efficient, even when the carnage on the screen becomes increasingly hectic. While Diablo Immortal does support mobile controllers, I opted to use mostly touch controls, a testament to how well optimized the experience is (at least playing on a larger mobile device like a big iPad).
I'm a long-time fan of Diablo games, so the formula feels very familiar to me at this point, but I also appreciate how Diablo Immortal makes things accessible to all types of players. Blizzard previously mentioned in pre-release interviews that if someone hasn't played a Diablo game before, Diablo Immortal is the best place to start. For the most part, it seems that the developers have been successful. The fact is that Diablo Immortal is a realDiablo experience, but it's also not daunting if you're not familiar with this kind of games.
The overall difficulty in the starting areas is more forgiving than in other games, giving players some room to fail and experiment with their characters, while serious challenges can still be found later in the form of dungeons and brawls. of bosses. Healing is even more generous than in Diablo 3, with numerous health orbs dropped by bosses and enemies, as well as health potions that work on a cooldown timer. The result is that it is difficult for you to die unless you are not paying attention to your surroundings.
After completing an area in the story, players also unlock auto-navigation, which means it's easy to find a side quest, reward, or simply return to a safe zone.
Source: iMore
None of this simplification takes away from the important background that is vital to any Diablo game: killing monsters and stealing loot. You will constantly find new armor pieces, weapons and gems to improve everything. If you don't need something, it's easy to scrap it at a blacksmith and get some resources to upgrade the gear you need. do I like it. If you like something, you can change it or upgrade something you already have and like to use resources. If you're familiar with previous Diablo games, it's a pretty similar system, but with a few tweaks that simplify the overall process.
The fact is that Diablo Immortal is a real Devil experience.
PvP (player versus player) combat isn't new to Diablo, but it's more present in Diablo Immortal than in previous games, with a dedicated Battlegrounds mode pitting two teams of eight players against each other. This is totally optional, so if you don't like fighting other players, you don't have to, but it's something you should consider trying. We didn't get a chance to test it during the review period due to lack of players, but it should be an extra fun mode if people want it.
Diablo Immortal is designed to fit all mobile devices, so it doesn't have state-of-the-art graphics as it relies heavily on Diablo 3's stylized art direction. It runs well and looks good playing on my iPad. There are even some display options, allowing you to add cooler or warmer filters to the image, so you can tweak it a bit to your liking. You can also adjust the image quality as well as choose to run the game at 30FPS or 60FPS.
There's also a neat indicator that shows how much stress your phone or tablet will be under based on your choices. If your device can handle 60FPS, I recommend choosing this option. Gameplay is smoother, feels more responsive, and character animations look cleaner. The game notes that playing at higher graphics settings, especially with 60FPS enabled, will drain your battery much faster. This all adds up to a suite of accessibility options, allowing you to customize the size of the UI, as well as get around the placement of the ability buttons and the character movement panel.
The game does not require much power even at the highest frame rate. I lost about 10% of my battery after playing constantly for an hour, but this will vary depending on the type of phone or tablet you have.
Immortal Devil: that I did not like
Source: iMore
While Diablo Immortal is primarily a great experience, it's still free to play, and this is where some issues arise. You collect loot throughout the game to increase your power, but if you want your chosen character to look visually distinct, you'll likely have to spend some money. Cosmetic sets can be purchased for large amounts of cash (some cost up to $20 or more), and while they don't give you a gameplay advantage over other players, they do provide an eye-catching appearance that's far more visually appealing than any of the more Monotonous clothes that you will find throughout the game. A free-to-play game has to make money, and it's nice to see there's no play-to-win mechanic, but we imagine it can suck up your money quickly.
You may want to keep an eye on the Battle Pass.
More worth keeping an eye on is the Battle Pass. You can grind Bounties and Challenge Rifts to gain more character experience, but the game also boosts the Battle Pass to further your character growth. The Battle Pass is apparently optional, but each rank earned gives a huge amount of experience, in addition to granting additional resources and cosmetics. There is a free part, as well as a paid part that costs around $6 or $15, with the latter unlocking various ranks instantly.
Overall, I didn't think it was too worrying, but it raises questions about the future of the game. Diablo Immortal is meant to be an ongoing service, with additional content and regions added over time. If those options are removed at higher levels (with the level cap presumably increasing), players could feel more pressure to get the extra experience the Battle Pass offers. I don't mind playing around a bit to level up and keep playing in new areas, but if the Battle Pass ever stops feeling optional, there could be a problem.
There is also the pace of the game. The different regions are meant for characters of different levels, with monsters and loot scaled to match, which is standard RPG fare. However, there's a particularly big jump when you get to Zoltan Kulle's Library, which is a region located well into the main story.
Immortal Devil: Should you play it?
Source: iMore
4 of 5
Despite the doubts about its longevity, I think Diablo Immortal is a good game. Blizzard Entertainment and NetEase have successfully translated the formula of PCs and major game consoles into something that feels comfortable to play on a handheld device. Even if you don't have the "oh my gosh, I've been playing for What How many hours?" From previous mainline titles, it's a solid experience in smaller doses, and I like the idea of this being a platform that Blizzard can add to over time.
With that in mind, monetization is something that will need to be closely monitored. Free games should have some way to make money, but it's incredibly easy for the balance to tip into something that feels unfair to anyone with less (or no) money to spend.
Even if you've never played a Diablo game before, you might want to see if Diablo Immortal clicks with you. Just keep in mind what you'll have to spend if you want your characters to look truly amazing.
Diablo Immortal is scheduled to be released on June 2, 2022 for iOS, Android, and PC.
Bottom line: Whether this is your first experience with Diablo or you've been playing since the first game, Diablo Immortal is a lot of fun. However, you will have to spend some money if you want to look really cool.
Review: Juegos.news